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Mortal kombat 3 sega genesis 6 button layout
Mortal kombat 3 sega genesis 6 button layout







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mortal kombat 3 sega genesis 6 button layout

And since FP/FK are on two adjacent top/bottom row buttons, it makes grabs very easy, otherwise, I'd have to actually use the grab button, though, that's not hard to do since it's just mapped to Y on the Saturn controller.īecause stance and block have to be hit together for fatals, I found it most intuitive to have them instinctively paired some how, like A+Y (sega buttons) or LB/RB and decided on LB/RB for this.īut that would because I view front kick as the second most important button after front punch in terms of what appears most in combos and special movies, and the A button is the second most intuitive button on the Saturn controller.Your IP address has been temporarily blocked due to a large number of HTTP requests. Hitting Z button on top row for interact/amplify is pretty easy, and I've become used to just hitting both the center buttons for a throw that the throw button has become irrelevant. What I like about this is the front punch/kick are under the default resting positions of my thumb, with back punch/kick just off to the sides. Right now the one I am playing around with, and really liking is. Also I've become so used to my "Gamecube" layout that when I see the ABXY button prompts I instinctively go for those buttons.

mortal kombat 3 sega genesis 6 button layout

The only problem I have with that control is that gap between your punches and kicks while I like to have all the main controls to be on adjacent buttons.









Mortal kombat 3 sega genesis 6 button layout